Configure C/C++ debugging
A launch.json
file is used to configure the debugger in Visual Studio Code.
Visual Studio Code generates a launch.json
(under a .vscode
folder in your project) with almost all of the required information. To get started with debugging you need to fill in the program
field with the path to the executable you plan to debug. This must be specified for both the launch and attach (if you plan to attach to a running instance at any point) configurations.
The generated file contains two sections, one that configures debugging for launch and a second that configures debugging for attach.
Configure VS Code's debugging behavior
Set or change the following options to control VS Code's behavior during debugging:
program (required)
Specifies the full path to the executable the debugger will launch or attach to. The debugger requires this location in order to load debug symbols.
symbolSearchPath
Tells the Visual Studio Windows Debugger what paths to search for symbol (.pdb) files. Separate multiple paths with a semicolon. For example: "C:\\Symbols;C:\\SymbolDir2"
.
requireExactSource
An optional flag that tells the Visual Studio Windows Debugger to require current source code to match the pdb.
additionalSOLibSearchPath
Tells GDB or LLDB what paths to search for .so files. Separate multiple paths with a semicolon. For example: "/Users/user/dir1;/Users/user/dir2"
.
externalConsole
Used only when launching the debuggee. For attach
, this parameter does not change the debuggee's behavior.
- Windows: When set to true, it will spawn an external console. When set to false, it will use VS Code's integratedTerminal.
- Linux: When set to true, it will notify VS Code to spawn an external console. When set to false, it will use VS Code's integratedTerminal.
- macOS: When set to true, it will spawn an external console through
lldb-mi
. When set to false, the output can be seen in VS Code's debugConsole. Due to limitations withinlldb-mi
, integratedTerminal support is not available.
avoidWindowsConsoleRedirection
In order to support VS Code's Integrated Terminal with gdb on Windows, the extension adds console redirection commands to the debuggee's arguments to have console input and output show up in the integrated terminal. Setting this option to true
will disable it.
logging
Optional flags to determine what types of messages should be logged to the Debug Console.
- exceptions: Optional flag to determine whether exception messages should be logged to the Debug Console. Defaults to true.
- moduleLoad: Optional flag to determine whether module load events should be logged to the Debug Console. Defaults to true.
- programOutput: Optional flag to determine whether program output should be logged to the Debug Console. Defaults to true.
- engineLogging: Optional flag to determine whether diagnostic engine logs should be logged to the Debug Console. Defaults to false.
- trace: Optional flag to determine whether diagnostic adapter command tracing should be logged to the Debug Console. Defaults to false.
- traceResponse: Optional flag to determine whether diagnostic adapter command and response tracing should be logged to the Debug Console. Defaults to false.
visualizerFile
.natvis
file to be used when debugging. See Create custom views of native objects for information on how to create Natvis files.
showDisplayString
When a visualizerFile
is specified, showDisplayString
will enable the display string. Turning on this option can cause slower performance during debugging.
Example:
{
"name": "C++ Launch (Windows)",
"type": "cppvsdbg",
"request": "launch",
"program": "C:\\app1\\Debug\\app1.exe",
"symbolSearchPath": "C:\\Symbols;C:\\SymbolDir2",
"externalConsole": true,
"logging": {
"moduleLoad": false,
"trace": true
},
"visualizerFile": "${workspaceFolder}/my.natvis",
"showDisplayString": true
}
Configure the target application
The following options enable you to modify the state of the target application when it is launched:
args
JSON array of command-line arguments to pass to the program when it is launched. Example ["arg1", "arg2"]
. If you are escaping characters, you will need to double escape them. For example, ["{\\\"arg1\\\": true}"]
will send {"arg1": true}
to your application.
cwd
Sets the working directory of the application launched by the debugger.
environment
Environment variables to add to the environment for the program. Example: [ { "name": "config", "value": "Debug" } ]
, not [ { "config": "Debug" } ]
.
Example:
{
"name": "C++ Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/a.out",
"args": ["arg1", "arg2"],
"environment": [{ "name": "config", "value": "Debug" }],
"cwd": "${workspaceFolder}"
}
Customizing GDB or LLDB
You can change the behavior of GDB or LLDB by setting the following options:
MIMode
Indicates the debugger that VS Code will connect to. Must be set to gdb
or lldb
. This is pre-configured on a per-operating system basis and can be changed as needed.
miDebuggerPath
The path to the debugger (such as gdb). When only the executable is specified, it will search the operating system's PATH variable for a debugger (GDB on Linux and Windows, LLDB on OS X).
miDebuggerArgs
Additional arguments to pass to the debugger (such as gdb).
stopAtEntry
If set to true, the debugger should stop at the entry-point of the target (ignored on attach). Default value is false
.
stopAtConnect
If set to true, the debugger should stop after connecting to the target. If set to false, the debugger will continue after connecting. Default value is false
.
setupCommands
JSON array of commands to execute in order to set up the GDB or LLDB. Example: "setupCommands": [ { "text": "target-run", "description": "run target", "ignoreFailures": false }]
.
customLaunchSetupCommands
If provided, this replaces the default commands used to launch a target with some other commands. For example, this can be "-target-attach" in order to attach to a target process. An empty command list replaces the launch commands with nothing, which can be useful if the debugger is being provided launch options as command-line options. Example: "customLaunchSetupCommands": [ { "text": "target-run", "description": "run target", "ignoreFailures": false }]
.
launchCompleteCommand
The command to execute after the debugger is fully set up in order to cause the target process to run. Allowed values are "exec-run", "exec-continue", "None". The default value is "exec-run".
Example:
{
"name": "C++ Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/a.out",
"stopAtEntry": false,
"customLaunchSetupCommands": [
{ "text": "target-run", "description": "run target", "ignoreFailures": false }
],
"launchCompleteCommand": "exec-run",
"linux": {
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb"
},
"osx": {
"MIMode": "lldb"
},
"windows": {
"MIMode": "gdb",
"miDebuggerPath": "C:\\MinGw\\bin\\gdb.exe"
}
}
symbolLoadInfo
- loadAll: If true, symbols for all libs will be loaded, otherwise no solib symbols will be loaded. Modified by ExceptionList. Default value is true.
- exceptionList: List of filenames (wildcards allowed) separated by semicolons
;
. Modifies behavior of LoadAll. If LoadAll is true then don't load symbols for libs that match any name in the list. Otherwise only load symbols for libs that match. Example:"foo.so;bar.so"
Debugging dump files
The C/C++ extension enables debugging dump files on Windows and core dump files Linux and OS X.
dumpPath
If you want to debug a Windows dump file, set this to the path to the dump file to start debugging in the launch
configuration.
coreDumpPath
Full path to a core dump file to debug for the specified program. Set this to the path to the core dump file to start debugging in the launch
configuration.
Note: core dump debugging is not supported with MinGw.
Remote debugging or debugging with a local debugger server
miDebuggerServerAddress
Network address of the debugger server (for example, gdbserver) to connect to for remote debugging (example: localhost:1234
).
debugServerPath
Full path to debug server to launch.
debugServerArgs
Arguments for the debugger server.
serverStarted
Server-started pattern to look for in the debug server output. Regular expressions are supported.
filterStdout
If set to true, search stdout
stream for server-started pattern and log stdout to debug output. Default value is true
.
filterStderr
If set to true, search stderr
stream for server-started pattern and log stderr to debug output. Default value is false
.
serverLaunchTimeout
Time in milliseconds, for the debugger to wait for the debugServer to start up. Default is 10000.
pipeTransport
For information about attaching to a remote process, such as debugging a process in a Docker container, see the Pipe transport settings article.
hardwareBreakpoints
If provided, this explicitly controls hardware breakpoint behavior for remote targets. If require
is set to true, always use hardware breakpoints. Default value is false
. limit
is an optional limit on the number of available hardware breakpoints to use which is only enforced when require
is true and limit
is greater than 0. Defaults value is 0. Example: "hardwareBreakpoints": { require: true, limit: 6 }
.
Additional properties
processId
Defaults to ${command:pickProcess}
which will display a list of available processes the debugger can attach to. We recommend that you leave this default, but the property can be explicitly set to a specific process ID for the debugger to attach to.
request
Indicates whether the configuration section is intended to launch
the program or attach
to an already running instance.
targetArchitecture
Deprecated
This option is no longer needed as the target architecture is automatically detected.
type
Indicates the underlying debugger being used. Must be cppvsdbg
when using the Visual Studio Windows debugger, and cppdbg
when using GDB or LLDB. This is automatically set to the correct value when the
launch.json
file is created.
sourceFileMap
This allows mapping of the compile-time paths for source to local source locations. It is an object of key/value pairs and will resolve the first string-matched path. (example: "sourceFileMap": { "/mnt/c": "c:\\" }
will map any path returned by the debugger that begins with /mnt/c
and convert it to c:\\
. You can have multiple mappings in the object but they will be handled in the order provided.)
Environment variable definitions file
An environment variable definitions file is a simple text file containing key-value pairs in the form of environment_variable=value
, with #
used for comments. Multiline values are not supported.
The cppvsdbg
debugger configuration also contains an envFile
property that allows you to easily set variables for debugging purposes.
For example:
project.env file:
# project.env
# Example environment with key as 'MYENVRIONMENTPATH' and value as C:\\Users\\USERNAME\\Project
MYENVRIONMENTPATH=C:\\Users\\USERNAME\\Project
# Variables with spaces
SPACED_OUT_PATH="C:\\This Has Spaces\\Project"
Symbol Options
The symbolOptions
element allows customization of how the debugger searches for symbols. Example:
"symbolOptions": {
"searchPaths": [
"C:\\src\\MyOtherProject\\bin\\debug",
"https://my-companies-symbols-server"
],
"searchMicrosoftSymbolServer": true,
"cachePath": "%TEMP%\\symcache",
"moduleFilter": {
"mode": "loadAllButExcluded",
"excludedModules": [ "DoNotLookForThisOne*.dll" ]
}
}
Properties
searchPaths: Array of symbol server URLs (example: https://msdl.microsoft.com/download/symbols) or directories (example: /build/symbols) to search for .pdb files. These directories will be searched in addition to the default locations -- next to the module and the path where the pdb was originally dropped to.
searchMicrosoftSymbolServer: If true
the Microsoft Symbol server (https://msdl.microsoft.com/download/symbols) is added to the symbols search path. If unspecified, this option defaults to false
.
cachePath": Directory where symbols downloaded from symbol servers should be cached. If unspecified, the debugger will default to %TEMP%\SymbolCache..
moduleFilter.mode: This value is either "loadAllButExcluded"
or "loadOnlyIncluded"
. In "loadAllButExcluded"
mode, the debugger loads symbols for all modules unless the module is in the 'excludedModules' array. In "loadOnlyIncluded"
mode, the debugger will not attempt to load symbols for ANY module unless it is in the 'includedModules' array, or it is included through the 'includeSymbolsNextToModules' setting.
Properties for "loadAllButExcluded"
mode
moduleFilter.excludedModules: Array of modules that the debugger should NOT load symbols for. Wildcards (example: MyCompany.*.dll) are supported.
Properties for "loadOnlyIncluded"
mode
moduleFilter.includedModules: Array of modules that the debugger should load symbols for. Wildcards (example: MyCompany.*.dll) are supported.
moduleFilter.includeSymbolsNextToModules: If true, for any module NOT in the 'includedModules' array, the debugger will still check next to the module itself and the launching executable, but it will not check paths on the symbol search list. This option defaults to 'true'.